Saturday, November 13, 2010

Chop Suey


This week ill teach how to make some chop suey, first you will need to get the different ingredients required to do this recipe (most can be found in your local grocery, while some other will need you to go to your local Asian grocery) :

  • 6 oz loin pork, sliced thinly.
  • 1 tablespoon hoisin sauce (or oyster sauce)
  • ½  egg white, beaten
  • 1 tablespoon corn starch (1.5 parts cold water mix with 1 part cornflour)
  • 5  oz bean sprouts
  • 3  stalks of spring onions, cut into ½ inch lengths
  • ½ teaspoon minced garlic
  • 3 thin slices of ginger
  • 2 stalks celery sliced length wise and cut into ½ inch lengths
  • 7 tablespoons chicken stock (or ½ cube of chicken stock dissolved in 7 tablespoonfuls of water) mixed with 1 tablespoon corn starch
  • 6 tablespoons light cooking oil (canola oil recommended)
  • 1 tablespoon light soy sauce
  • 1 tablespoon rice wine
  • 1 teaspoon sugar
  • ½ teaspoon sesame oil
  • a pinch of white pepper to taste
  • 1 teaspoon Shao Xing wine (or sherry)
Then you do the following easy steps :
  1. Mix the  pork slices with hoisin sauce, beaten egg white, 1 tea spoon white pepper, 1 tea spoon Shao Xing wine, 1 tablespoon corn starch and ½ tea spoon white pepper and marinate for 20 minutes.
  2. Stir fry them lightly in 4 tablespoonfuls hot oil, remove and set aside. Clean the wok.
  3. Heat 2 spoonful of cooking oil in wok on medium heat and fry the sliced ginger until the ginger begins to turn brown. Discard ginger.
  4. Add minced garlic and 3 pieces of cut spring onion and stir fry lightly to season the oil.
  5. Add the sesame oil to the cooking oil and stir fry the celery for 1 minute, then add in the bean sprouts, spring onions, pork, sugar, rice wine and soy sauce. Stir fry for another 1 minute.
  6. Finally add the chicken stock and heat till it thickens. Serve hot with steamed rice.
Original recipe by S. P. Wang and other variant can be found here : Chinese Recipes for Chop Suey

Wait a minute I though this blog is about iOS or other game development in general.  Yes it is ;-), this was just a pre-ambule to the mixness of this week topics, please read on!

360iDev Game Jam

Earlier this week I participated along with many other fellow iOS devs (I've heard we were about 50) in the third Game Jam organize by 360iDev, @snappytouch, @weheartgames.  This time was special as it was open to people remotely not just the attendance of the 360iDev conference and another big news was that it was sponsored by indies.  I saw people from Canada, Brazil, UK, France, US, Philippine, etc... this was really great!   The theme that was chosen was also quite interesting as it was "Change The World", which gave me ideas but too much and all of the we're too big to tackle in a 13h marathon.  What I decided to pick was a game about exploration and colonization which I titled Worldonized (World + Colonized) it was to involved navigating the seas and discover new lands.  Once you discover those places you will meet native people that will react in different ways (good or bad) and provide you with choice on how you deal with them.  And depending on how your decisions those would have impact their live, their world (hence change the world), does your action gonna change the world for the better or the worst?  That was up to you to decide ;-).  The only thing that in the end I got working and which have let me learn something interesting was the title screen... LOL, yes I spend a lot of time experimenting with Core Animation and what interesting thing I could come up with.  In the end I had a simple rotozoomer (for people familiar with the demo scene) which is quite simple actually its a combination of a scale transform and rotation transform.


Spaces

A few weeks ago, I talk about Spaces being the final frontier ;-), well I can say that I haven't turn back to the old ways of windows paradigm yet... I actually start to really like to only have 1 App = 1 Screen = 1 Space.  It's another way of thinking and working which actually let me concentrate on one specific task at a time, whether its to read some article on the web, tweet something, implementing some new code, drawing some new graphics, etc...  Really looking forward to see how this whole thing gonna work under OSX Lion as of now its not perfect (especially for task switching), as some of the apps and behavior of OSX weren't mean to be in full screen.


Mythlound

Work is still being done on the graphics at the moment, the different tile elements are mostly done, now my next task would be to finalize the look of the game board.  Hopefully some progress should be done this week and then ill switch back to some re-implementation of some of the game play that still need some work to make them more fun ;-).  On that note ill soon need some tester to tweak some of the game play so if you're interested you can already submit your resume to beta [SYMBOL GOES HERE] quebarium.com or if you're interested in getting some sneak peak contents that you can wrote about it in your blog/news site (as in early build, graphics, music) don't hesitate to reach us via info [SYMBOL GOES HERE] quebarium.com


Indie Game Winter Uprising

If you are following the Xbox Live Indie Games community like I do, the past 2 week has been quite a wild ride.  First earlier last week it was the update of the new dashboard on the Xbox 360, which has brought the Indie Game channel into the Specialty Shops section instead of being in the Games Marketplace.  This has cause a huge uproar amongst other game developer as they felt they weren't consider worthy of being called games.  After a lot of noise in the media and the community banding together, Microsoft finally did a great thing by listening and put back the Indie Games in the Games Marketplace.  But in the meantime some game developers decided to band together to show Microsoft and the outside world that they are some great games being made on Xbox Live Indie Games and thus was born the Indie Games Winter Uprising.  The goal of it is to fill the channel with great games in the month of December to fight against mediocrity and other cash grab.  I like this kind of idea and this is what was seen on the iOS community before but sadly kinda vanish such as AppTreasure which I felt was a great idea.  I know they are also another initiative call Indie Apps Alliance which kinda went quiet lately too :-(.





This post is part of iDevBlogADay, a group of indie iPhone development blogs featuring two posts per day. You can keep up with iDevBlogADay through the web site, RSS feed, or Twitter.

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