Saturday, November 27, 2010

LIVE from @foulab Mini-Demo Party

Today blog will be quite special as the @quebarium crew will be blogging LIVE from foulab Mini-Demo party.  So what it's all about?  Well here is the official information from the announcement.

Minidemo: A place for Montréal sceners to reconnect, and folks new to the demoscene to discover it.

27th November '10 – 28th November '10.

Site will open at 10:00 on the 27th, and close at 1am on the 28th. Deadline for fast compo entries will be 7pm. Demoshow will start at 19:00, compo entries will be shown at 21:00. Voting will start at 23:00. 40 people can attend during the day (until 7pm). For the demoshow we’ll let in whoever wants to see it (max 100).

At foulab, Suite 33B, 999 du Collège, Montreal, Quebec, Canada, H4C 2S3

All tools allowed some hardware are available onsite. Projector is a Viewsonic PJD6241.

Compo rules will be to follow the theme (announced at 10:00 on the 27th); as long as what you produce runs in realtime, any libraries are allowed.

Let the show begin and be sure to check here often for update!

Sunday, November 21, 2010

The Part Time Indie Game Developer

After reading the 2 excellent article from @owengoss recently talking about being proud to be an indie and the different challenges of an indie I though it will be interesting to have a different perspective.  But this time from the point of view of a part time indie such as myself.  Before I begin I should clarify what do I mean being a part time indie, for me this will be someone that have a regular full time job in a company (could also be a student currently in school) and that do some game development in his spare time on week-nights and week-ends.

Ill be curious to know how many devs reading this blog would consider them self to be part time indie and I would like to hear your experience.  In the meantime ill share my own experience about The Good, The Bad & The Ugly of being a part indie game developer.

Saturday, November 13, 2010

Chop Suey

This week ill teach how to make some chop suey, first you will need to get the different ingredients required to do this recipe (most can be found in your local grocery, while some other will need you to go to your local Asian grocery) :

  • 6 oz loin pork, sliced thinly.
  • 1 tablespoon hoisin sauce (or oyster sauce)
  • ½  egg white, beaten
  • 1 tablespoon corn starch (1.5 parts cold water mix with 1 part cornflour)
  • 5  oz bean sprouts
  • 3  stalks of spring onions, cut into ½ inch lengths
  • ½ teaspoon minced garlic
  • 3 thin slices of ginger
  • 2 stalks celery sliced length wise and cut into ½ inch lengths
  • 7 tablespoons chicken stock (or ½ cube of chicken stock dissolved in 7 tablespoonfuls of water) mixed with 1 tablespoon corn starch
  • 6 tablespoons light cooking oil (canola oil recommended)
  • 1 tablespoon light soy sauce
  • 1 tablespoon rice wine
  • 1 teaspoon sugar
  • ½ teaspoon sesame oil
  • a pinch of white pepper to taste
  • 1 teaspoon Shao Xing wine (or sherry)
Then you do the following easy steps :
  1. Mix the  pork slices with hoisin sauce, beaten egg white, 1 tea spoon white pepper, 1 tea spoon Shao Xing wine, 1 tablespoon corn starch and ½ tea spoon white pepper and marinate for 20 minutes.
  2. Stir fry them lightly in 4 tablespoonfuls hot oil, remove and set aside. Clean the wok.
  3. Heat 2 spoonful of cooking oil in wok on medium heat and fry the sliced ginger until the ginger begins to turn brown. Discard ginger.
  4. Add minced garlic and 3 pieces of cut spring onion and stir fry lightly to season the oil.
  5. Add the sesame oil to the cooking oil and stir fry the celery for 1 minute, then add in the bean sprouts, spring onions, pork, sugar, rice wine and soy sauce. Stir fry for another 1 minute.
  6. Finally add the chicken stock and heat till it thickens. Serve hot with steamed rice.
Original recipe by S. P. Wang and other variant can be found here : Chinese Recipes for Chop Suey

Wait a minute I though this blog is about iOS or other game development in general.  Yes it is ;-), this was just a pre-ambule to the mixness of this week topics, please read on!

Saturday, November 6, 2010

360iDev GameJam

Photo from TouchArcade (its me on the big screen ;-))

In a few days from now (on the 9th of november to be exact) will be the third 360iDev GameJam and I though ill share my experience from the last one that was held earlier this year on April 14th.  Also what can be expected from this kind of event and a few tips to help you be ready for this awesome event.  But before we discuss it further here is some important information for the upcoming one.

360iDev GameJam

Start : November 9th (start from 20:00 CDT)

End : November 10th (end at 08:00 CDT)

Location : Austin, TX (at the 360iDev conference if you're local) or anywhere in the world (YES this time it went global!)

Theme : TBA

Web site :

Twitter tag : #360idevgj

Now that you know the details, its time to free up your agenda and be ready to spend a 12h of pure adrenaline rush to work on a game with the theme that will be selected by the organizer (which should be announce shortly before the even start).

Let first go back in time and take look at the origin of this event that was first held at the Denver 360idev in 2009.