Saturday, October 30, 2010

Prototyping Ways

A while ago I posted an article about the way we envisioned our new development methodology via a Rapid Prototyping and today I would like to touch this topic once more.  But today ill delve more into ways of doing prototypes and what you can learn from those early prototypes that can help you make some important decision early on in your development (this is based on my current experience with the development of Mythlound so I have to put the usual YMMV disclaimer).

Then lets tackle our first entry in today agenda : Ways of doing prototypes.  I am sure you're eager to learn some new API/framework that will let you make prototype more quickly.  You probably already fired up Xcode with a template project or launch your favorite code editor.  I am sorry to disappoint you, but you will need to step away from the computer... as they won't be any line of code required to be type!  You say what??? Yes you read me correctly I am going to show you some ways of doing prototypes without the need to wrote any line of code ;-).

Saturday, October 23, 2010

Spaces the final frontier

This week in the Apple universe has been quite busy, as this week Apple hold the special event called "Back To Mac" to showcase their latest products.  We were first treated with the new iLife 11 suite (which look really great btw), those gorgeous new Macbook Air (I really want to get the 11' inch) and also got a small glimpse of some of the new feature in OSX Lion.  They are of course the Mac App Store which really deserve its own blog post, but this is not what ill discuss in today post but the full screen apps + Spaces combos.

You may wonder why discuss about this now, when OSX Lion is not scheduled to be release before summer 2011?  Well for first, Spaces is already available on OSX since the introduction of Leopard and second they are a few apps already supporting full screen (though the way its currently done might change with OSX Lion).  Some of you might be already familiar with this and be avid user of it (hi @snappytouch) and especially if you have been using UNIX/X11 with virtual workspace and/or Amiga with different screens for apps.

So now let see how you have to configure/setup this so it just work*, which could also help you in your productivity.

Saturday, October 16, 2010

Its tea time!

This week blog post will be a bit different than usual as I wont talk about development exactly but more about some drinking habit of mine... no its not alcohol related ;-).  Its about drinking tea and more specifically green tea!  I wanted to write about this a while ago after reading the blog from @chrismwaite about coffee and code, as indeed its not every iDeveloper that like coffee and some other are like me and enjoy tea very much (@snappytouch, @owengoss, @gavinbowman like it, if we could just get @mysterycoconut to like it too ;-)).  And after reading another blog about coffee yet again, but this time by @markusn for the love of coffee, I couldn't stay quiet any longer, the voice of tea need to  be heard!

But where should I start to let you discover the tea road?  Well if you are like me an heavy drinker and more experienced you might have something like shown above (this a more typical Chinese tea set for serving stronger tea in small quantity).  Before you can reach this level of tea enjoyment we will first cover the basic of what you need as term of tools and what kind/type of teas you should try, so lets get started!

Saturday, October 9, 2010

Scalable Graphics Revisited (Retina edition)

Does this title seems familiar, well it's as I wrote a blog post title "Scalable Graphics" a month ago to cover this topic.  So then why are we gonna talk about it again? Well as some of you may know I've been quite busy in the past few weeks to work on Mythlound : Maurlack Tower our upcoming iPhone game.  And would like to share some hints/tips that could be useful in helping you making your graphics so you can easily target both Retina based iDevices and the old low-res iDevices, as I found they are a few thing to consider (which may vary on the tools that you use,  but which have impact me since I am using Inkscape).

But before going further I like to point the very good tips blog post from Karnak Games about GIMP as one of the important tips also apply to Inkscape which is to to enable the OSX CMD key under X11 (as both GIMP and Inkscape are using it to run).

Saturday, October 2, 2010

Mythlound : Maurlack Tower (part II)

In last week blog (Mythlound : Maurlack Tower (part I)) we reveal some of the core mechanic for the game play, which consist of memorizing different stone tile contents so you can them make a matching pair.  And then a second part where you have to move those stone tile as to place them in strategical place to either help you remember what was their content or to get bonus point.  Of course you all to do this while taking care of not blocking the magical archway, if not you will suffer a terrible death in Maurlack tower.

But they are still more that will be discuss further in today blog.  As you can see above they are a crystal ball (and no this is not a Palantír) which is one of the magical element that will be found in Mythlound : Maurlack Tower that will help you in your quest to defeat the infamous Maurlack (note : the above crystal ball was done entirely in Inkscape and fully scalable... did I say I love Inkscape?).

And before you can use those powerful magical item you will to need to first learn some of the basic element of alchemy.